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My name's Jake Nolt and I'm a 3D game artist with a bachelor's degree in Game Art and Design from the Art Institute of Pittsburgh. I am currently employed by Communication Exhibits Inc. as a 3D artist and programmer. My job requires me to make high poly and low poly textured 3D models, animate, render, create special effects, and program inside of the Unity 3D engine. When not at the office, I can still be found in front of my computer creating various 2D concepts or 3D models so that I may continue sharpening my skills.

Email: jakenolt@gmail.com


EXPERIENCE
COMMUNICATION EXHIBITS INC. 3D ARTIST AND PROGRAMMER
JANUARY 2011-PRESENT
Created interactive multimedia presentations primarily used in marketing and tradeshows. Responsible for modeling, texturing, animating, concept design and ideation, programming in Unity 3D game engine, and high resolution renderings. Applications are designed for large touch screen interfaces as well as tablets and smart phones.
 
V-TERACTIVE MODEL AND TEXTURE ARTIST INTERN
SEPTEMBER 2010-DECEMBER 2010
Created fully modeled and textured assets. Responsible for lighting and rendering such assets for the use in a Facebook IP.
 
ENTERTAINMENT TECHNOLOGY CENTER INTERNSHIP
JULY 2010-AUGUST 2010
Created texture maps for models to be used in a tech demo of a custom built level editor for the Panda game engine. Worked with several other artists in creating the look and feel of a custom environment based on their concept art.
 
ADV. GAME PRODUCTION TEAM ENVIRON­MENT LEAD
JANUARY 2010 - MARCH 2010
Oversaw team of individuals creating an environment for a sizzle video. Offered critiques and direction to team. Created concepts. Modeled and textured environment and props. Met with other team leads and producer to further project. Worked with cameras and engine importing.
 
GAME PRODUCTION TEAM ENVIRONMENT LEAD
OCTOBER 2009 - DECEMBER 2009
Oversaw team of individuals creating an environment for a sizzle video. Offered critiques and direction to team. Created concepts and modeled and textured props. Met with other team leads and producer to further project.
 
CARNEGIE NATURAL HISTORY MUSEUM
JULY 2009 - SEPTEMBER 2009
Generated texture maps for an Egyptian exhibit displayed on an Imax screen for visitors to tour a 3D built temple using the Unreal Tournament 2004 game engine.
 
CARNEGIE NATURAL HISTORY MUSEUM
OCTOBER 2008 - DECEMBER 2008
Generated textured models to be used in a 3D Egyptian temple using the Unreal Tournament 2004 game engine.
 
HEINZ SPORTS HISTORY MUSEUM
OCTOBER 2008 - DECEMBER 2008
Created a design document for a potential kiosk game. Used the WildPockets game engine to create a prototype to potentially become a full kiosk game.
 
SOFTWARE SKILLS

3D Studio Max
Adobe Flash
Adobe Photoshop
Adobe Premiere
Pixologic ZBrush
Sony Vegas
Unity 3D Engine
Unreal 3 Engine
Unreal Development Kit

C# Scripting
Animation
Hard SurfaceModeling
High to Low Poly Workflow
Low  to High Poly Workflow
Rig Building
SCRUM/ Agile Workflow
Sculpting
Texturing
Unwrapping
   
EDUCATION AWARDS

The Art Institute of Pittsburgh
Bachelor of Science in Game Art and Design
Dean's Award
Cumulative GPA 3.7

General Electric Interactive Application:
Silver Addy Award 2012

ThyssenKrupp Interactive Application:
Silver Addy Award 2012

Wayne - A GE Company Interactive Application:
Silver Addy Award 2012

ThyssenKrupp Interactive Application:
Addy Judge's Award 2012

General Electric Interactive Application:
Silver Addy Award 2013

Diebold Interactive Application:
Bronze Addy Award 2013

   
PUBLISHED iOS APPS PUBLISHED ANDROID APPS

Hendrickson Truck Bumper App

CAF Augmented Reality

Hendrickson Truck Bumper App

CAF Augmented Reality